mdBook/src/utils/mod.rs

133 lines
3.8 KiB
Rust
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use std::path::{Path, PathBuf, Component};
use std::error::Error;
use std::fs::{self, metadata, File};
/// This is copied from the rust source code until Path_ Ext stabilizes.
/// You can use it, but be aware that it will be removed when those features go to rust stable
pub trait PathExt {
fn exists(&self) -> bool;
fn is_file(&self) -> bool;
fn is_dir(&self) -> bool;
}
impl PathExt for Path {
fn exists(&self) -> bool {
metadata(self).is_ok()
}
fn is_file(&self) -> bool {
metadata(self).map(|s| s.is_file()).unwrap_or(false)
}
fn is_dir(&self) -> bool {
metadata(self).map(|s| s.is_dir()).unwrap_or(false)
}
}
/// Takes a path and returns a path containing just enough `../` to point to the root of the given path.
///
/// This is mostly interesting for a relative path to point back to the directory from where the
/// path starts.
///
/// ```ignore
/// let mut path = Path::new("some/relative/path");
///
/// println!("{}", path_to_root(&path));
/// ```
///
/// **Outputs**
///
/// ```text
/// "../../"
/// ```
///
/// **note:** it's not very fool-proof, if you find a situation where it doesn't return the correct
/// path. Consider [submitting a new issue](https://github.com/azerupi/mdBook/issues) or a
/// [pull-request](https://github.com/azerupi/mdBook/pulls) to improve it.
pub fn path_to_root(path: &Path) -> String {
debug!("[fn]: path_to_root");
// Remove filename and add "../" for every directory
path.to_path_buf().parent().expect("")
.components().fold(String::new(), |mut s, c| {
match c {
Component::Normal(_) => s.push_str("../"),
_ => {
debug!("[*]: Other path component... {:?}", c);
}
}
s
})
}
/// This function checks for every component in a path if the directory exists,
/// if it does not it is created.
pub fn create_path(path: &Path) -> Result<(), Box<Error>> {
debug!("[fn]: create_path");
// Create directories if they do not exist
let mut constructed_path = PathBuf::new();
for component in path.components() {
let mut dir;
match component {
Component::Normal(_) => { dir = PathBuf::from(component.as_os_str()); },
Component::RootDir => {
debug!("[*]: Root directory");
// This doesn't look very compatible with Windows...
constructed_path.push("/");
continue
},
_ => continue,
}
constructed_path.push(&dir);
debug!("[*]: {:?}", constructed_path);
if !constructed_path.exists() || !constructed_path.is_dir() {
try!(fs::create_dir(&constructed_path));
debug!("[*]: Directory created {:?}", constructed_path);
} else {
debug!("[*]: Directory exists {:?}", constructed_path);
continue
}
}
debug!("[*]: Constructed path: {:?}", constructed_path);
Ok(())
}
/// This function creates a file and returns it. But before creating the file it checks every
/// directory in the path to see if it exists, and if it does not it will be created.
pub fn create_file(path: &Path) -> Result<File, Box<Error>> {
debug!("[fn]: create_file");
// Construct path
if let Some(p) = path.parent() {
try!(create_path(p));
}
debug!("[*]: Create file: {:?}", path);
let f = try!(File::create(path));
Ok(f)
}
/// Removes all the content of a directory but not the directory itself
pub fn remove_dir_content(dir: &Path) -> Result<(), Box<Error>> {
for item in try!(fs::read_dir(dir)) {
if let Ok(item) = item {
let item = item.path();
if item.is_dir() { try!(fs::remove_dir_all(item)); } else { try!(fs::remove_file(item)); }
}
}
Ok(())
}