use std::path::{Path, PathBuf, Component}; use std::error::Error; use std::fs::{self, metadata, File}; /// This is copied from the rust source code until Path_ Ext stabilizes. /// You can use it, but be aware that it will be removed when those features go to rust stable pub trait PathExt { fn exists(&self) -> bool; fn is_file(&self) -> bool; fn is_dir(&self) -> bool; } impl PathExt for Path { fn exists(&self) -> bool { metadata(self).is_ok() } fn is_file(&self) -> bool { metadata(self).map(|s| s.is_file()).unwrap_or(false) } fn is_dir(&self) -> bool { metadata(self).map(|s| s.is_dir()).unwrap_or(false) } } /// Takes a path and returns a path containing just enough `../` to point to the root of the given path. /// /// This is mostly interesting for a relative path to point back to the directory from where the /// path starts. /// /// ```ignore /// let mut path = Path::new("some/relative/path"); /// /// println!("{}", path_to_root(&path)); /// ``` /// /// **Outputs** /// /// ```text /// "../../" /// ``` /// /// **note:** it's not very fool-proof, if you find a situation where it doesn't return the correct /// path. Consider [submitting a new issue](https://github.com/azerupi/mdBook/issues) or a /// [pull-request](https://github.com/azerupi/mdBook/pulls) to improve it. pub fn path_to_root(path: &Path) -> String { debug!("[fn]: path_to_root"); // Remove filename and add "../" for every directory path.to_path_buf().parent().expect("") .components().fold(String::new(), |mut s, c| { match c { Component::Normal(_) => s.push_str("../"), _ => { debug!("[*]: Other path component... {:?}", c); } } s }) } /// This function checks for every component in a path if the directory exists, /// if it does not it is created. pub fn create_path(path: &Path) -> Result<(), Box> { debug!("[fn]: create_path"); // Create directories if they do not exist let mut constructed_path = PathBuf::new(); for component in path.components() { let mut dir; match component { Component::Normal(_) => { dir = PathBuf::from(component.as_os_str()); }, Component::RootDir => { debug!("[*]: Root directory"); // This doesn't look very compatible with Windows... constructed_path.push("/"); continue }, _ => continue, } constructed_path.push(&dir); debug!("[*]: {:?}", constructed_path); if !constructed_path.exists() || !constructed_path.is_dir() { try!(fs::create_dir(&constructed_path)); debug!("[*]: Directory created {:?}", constructed_path); } else { debug!("[*]: Directory exists {:?}", constructed_path); continue } } debug!("[*]: Constructed path: {:?}", constructed_path); Ok(()) } /// This function creates a file and returns it. But before creating the file it checks every /// directory in the path to see if it exists, and if it does not it will be created. pub fn create_file(path: &Path) -> Result> { debug!("[fn]: create_file"); // Construct path if let Some(p) = path.parent() { try!(create_path(p)); } debug!("[*]: Create file: {:?}", path); let f = try!(File::create(path)); Ok(f) } /// Removes all the content of a directory but not the directory itself pub fn remove_dir_content(dir: &Path) -> Result<(), Box> { for item in try!(fs::read_dir(dir)) { if let Ok(item) = item { let item = item.path(); if item.is_dir() { try!(fs::remove_dir_all(item)); } else { try!(fs::remove_file(item)); } } } Ok(()) }