#include "../include/keyboard.h" #include "../include/vga.h" #include "../include/memory.h" #include "../include/queue.h" #include "../include/io.h" static KEY_STATUS *key_status; Queue *key_char_queue; unsigned char keyboard_map[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', /* 9 */ '9', '0', '-', '=', '\b', /* Backspace */ '\t', /* Tab */ 'q', 'w', 'e', 'r', /* 19 */ 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', /* Enter key */ 0, /* 29 - Control */ 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', /* 39 */ '\'', '`', -1, /* Left shift */ '\\', 'z', 'x', 'c', 'v', 'b', 'n', /* 49 */ 'm', ',', '.', '/', -1, /* Right shift */ '*', 0, /* Alt */ ' ', /* Space bar */ 0, /* Caps lock */ 0, /* 59 - F1 key ... > */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* < ... F10 */ 0, /* 69 - Num lock*/ 0, /* Scroll Lock */ 0, /* Home key */ 0, /* Up Arrow */ 0, /* Page Up */ '-', 0, /* Left Arrow */ 0, 0, /* Right Arrow */ '+', 0, /* 79 - End key*/ 0, /* Down Arrow */ 0, /* Page Down */ 0, /* Insert Key */ 0, /* Delete Key */ 0, 0, 0, 0, /* F11 Key */ 0, /* F12 Key */ 0, /* All other keys are undefined */ }; unsigned char shift_keyboard_map[128] = { 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', /* 9 */ '(', ')', '_', '+', '\b', /* Backspace */ '\t', /* Tab */ 'Q', 'W', 'E', 'R', /* 19 */ 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', /* Enter key */ 0, /* 29 - Control */ 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', /* 39 */ '"', '~', -1, /* Left shift */ '|', 'Z', 'X', 'C', 'V', 'B', 'N', /* 49 */ 'M', '<', '>', '?', -1, /* Right shift */ '*', 0, /* Alt */ ' ', /* Space bar */ 0, /* Caps lock */ 0, /* 59 - F1 key ... > */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* < ... F10 */ 0, /* 69 - Num lock*/ 0, /* Scroll Lock */ 0, /* Home key */ 0, /* Up Arrow */ 0, /* Page Up */ '-', 0, /* Left Arrow */ 0, 0, /* Right Arrow */ '+', 0, /* 79 - End key*/ 0, /* Down Arrow */ 0, /* Page Down */ 0, /* Insert Key */ 0, /* Delete Key */ 0, 0, 0, 0, /* F11 Key */ 0, /* F12 Key */ 0, /* All other keys are undefined */ }; void init_keyboard(){ key_status = (KEY_STATUS*) alloc(sizeof(KEY_STATUS)); key_status->is_shift = 0; key_char_queue = create_queue(); register_interrupt_handler(0x21,handle_keyboard_input); } int handle_keyboard_input(){ unsigned char status = read_port(KEYBOARD_STATUS_PORT); uint32_t key = read_port(KEYBOARD_DATA_PORT); int release = key & 0xb10000000; char c = key_status->is_shift ? shift_keyboard_map[(unsigned char )key] : keyboard_map[(unsigned char )key]; if(!release) { if(c == -1) { key_status->is_shift = 1; return 0; } if(c == 0) return 0; queue_push(key_char_queue,(char)c); } else { if(c == -1){ key_status->is_shift = 0; } } return 0; }