jslinux/jslinux_files/PCEmulator.js

191 lines
5.4 KiB
JavaScript

function PCEmulator(uh) {
var cpu;
cpu = new CPU_X86();
this.cpu = cpu;
cpu.phys_mem_resize(uh.mem_size);
this.init_ioports();
this.register_ioport_write(0x80, 1, 1, this.ioport80_write);
this.pic = new Vg(this, 0x20, 0xa0, Xg.bind(cpu));
this.pit = new Zg(this, this.pic.set_irq.bind(this.pic, 0), th.bind(cpu));
this.cmos = new Mg(this);
this.serial = new jh(this, 0x3f8, this.pic.set_irq.bind(this.pic, 4), uh.serial_write);
this.kbd = new oh(this, this.reset.bind(this));
this.reset_request = 0;
if (uh.clipboard_get && uh.clipboard_set) {
this.jsclipboard = new qh(this, 0x3c0, uh.clipboard_get, uh.clipboard_set, uh.get_boot_time);
}
cpu.ld8_port = this.ld8_port.bind(this);
cpu.ld16_port = this.ld16_port.bind(this);
cpu.ld32_port = this.ld32_port.bind(this);
cpu.st8_port = this.st8_port.bind(this);
cpu.st16_port = this.st16_port.bind(this);
cpu.st32_port = this.st32_port.bind(this);
cpu.get_hard_intno = this.pic.get_hard_intno.bind(this.pic);
}
PCEmulator.prototype.load_binary = function(Gg, ha) {
return this.cpu.load_binary(Gg, ha);
};
PCEmulator.prototype.start = function() {
setTimeout(this.timer_func.bind(this), 10);
};
PCEmulator.prototype.timer_func = function() {
var La, vh, wh, xh, yh, Ng, cpu;
Ng = this;
cpu = Ng.cpu;
wh = cpu.cycle_count + 100000;
xh = false;
yh = false;
zh: while (cpu.cycle_count < wh) {
Ng.pit.update_irq();
La = cpu.exec(wh - cpu.cycle_count);
if (La == 256) {
if (Ng.reset_request) {
xh = true;
break;
}
} else if (La == 257) {
yh = true;
break;
} else {
xh = true;
break;
}
}
if (!xh) {
if (yh) {
setTimeout(this.timer_func.bind(this), 10);
} else {
setTimeout(this.timer_func.bind(this), 0);
}
}
};
PCEmulator.prototype.init_ioports = function() {
var i, Ah, Bh;
this.ioport_readb_table = new Array();
this.ioport_writeb_table = new Array();
this.ioport_readw_table = new Array();
this.ioport_writew_table = new Array();
this.ioport_readl_table = new Array();
this.ioport_writel_table = new Array();
Ah = this.default_ioport_readw.bind(this);
Bh = this.default_ioport_writew.bind(this);
for (i = 0; i < 1024; i++) {
this.ioport_readb_table[i] = this.default_ioport_readb;
this.ioport_writeb_table[i] = this.default_ioport_writeb;
this.ioport_readw_table[i] = Ah;
this.ioport_writew_table[i] = Bh;
this.ioport_readl_table[i] = this.default_ioport_readl;
this.ioport_writel_table[i] = this.default_ioport_writel;
}
};
PCEmulator.prototype.default_ioport_readb = function(Zf) {
var ga;
ga = 0xff;
return ga;
};
PCEmulator.prototype.default_ioport_readw = function(Zf) {
var ga;
ga = this.ioport_readb_table[Zf](Zf);
Zf = (Zf + 1) & (1024 - 1);
ga |= this.ioport_readb_table[Zf](Zf) << 8;
return ga;
};
PCEmulator.prototype.default_ioport_readl = function(Zf) {
var ga;
ga = -1;
return ga;
};
PCEmulator.prototype.default_ioport_writeb = function(Zf, ga) {};
PCEmulator.prototype.default_ioport_writew = function(Zf, ga) {
this.ioport_writeb_table[Zf](Zf, ga & 0xff);
Zf = (Zf + 1) & (1024 - 1);
this.ioport_writeb_table[Zf](Zf, (ga >> 8) & 0xff);
};
PCEmulator.prototype.default_ioport_writel = function(Zf, ga) {};
PCEmulator.prototype.ld8_port = function(Zf) {
var ga;
ga = this.ioport_readb_table[Zf & (1024 - 1)](Zf);
return ga;
};
PCEmulator.prototype.ld16_port = function(Zf) {
var ga;
ga = this.ioport_readw_table[Zf & (1024 - 1)](Zf);
return ga;
};
PCEmulator.prototype.ld32_port = function(Zf) {
var ga;
ga = this.ioport_readl_table[Zf & (1024 - 1)](Zf);
return ga;
};
PCEmulator.prototype.st8_port = function(Zf, ga) { this.ioport_writeb_table[Zf & (1024 - 1)](Zf, ga); };
PCEmulator.prototype.st16_port = function(Zf, ga) { this.ioport_writew_table[Zf & (1024 - 1)](Zf, ga); };
PCEmulator.prototype.st32_port = function(Zf, ga) { this.ioport_writel_table[Zf & (1024 - 1)](Zf, ga); };
PCEmulator.prototype.register_ioport_read = function(start, tg, cc, Ch) {
var i;
switch (cc) {
case 1:
for (i = start; i < start + tg; i++) {
this.ioport_readb_table[i] = Ch;
}
break;
case 2:
for (i = start; i < start + tg; i += 2) {
this.ioport_readw_table[i] = Ch;
}
break;
case 4:
for (i = start; i < start + tg; i += 4) {
this.ioport_readl_table[i] = Ch;
}
break;
}
};
PCEmulator.prototype.register_ioport_write = function(start, tg, cc, Ch) {
var i;
switch (cc) {
case 1:
for (i = start; i < start + tg; i++) {
this.ioport_writeb_table[i] = Ch;
}
break;
case 2:
for (i = start; i < start + tg; i += 2) {
this.ioport_writew_table[i] = Ch;
}
break;
case 4:
for (i = start; i < start + tg; i += 4) {
this.ioport_writel_table[i] = Ch;
}
break;
}
};
PCEmulator.prototype.ioport80_write = function(fa, Ig) {};
PCEmulator.prototype.reset = function() { this.request_request = 1; };