jslinux/PCEmulator.js
2013-03-23 00:32:41 -04:00

205 lines
6.2 KiB
JavaScript

/*
Fabrix - An annotated version of the original JSLinux which is Copyright (c) 2011 Fabrice Bellard
Main PC Emulator Routine
*/
function set_hard_irq_wrapper(irq) { this.hard_irq = irq;}
function return_cycle_count() { return this.cycle_count; }
function PCEmulator(uh) {
var cpu;
cpu = new CPU_X86();
this.cpu = cpu;
cpu.phys_mem_resize(uh.mem_size);
this.init_ioports();
this.register_ioport_write(0x80, 1, 1, this.ioport80_write);
this.pic = new PIC_Controller(this, 0x20, 0xa0, set_hard_irq_wrapper.bind(cpu));
this.pit = new PIT(this, this.pic.set_irq.bind(this.pic, 0), return_cycle_count.bind(cpu));
this.cmos = new CMOS(this);
this.serial = new Serial(this, 0x3f8, this.pic.set_irq.bind(this.pic, 4), uh.serial_write);
this.kbd = new KBD(this, this.reset.bind(this));
this.reset_request = 0;
if (uh.clipboard_get && uh.clipboard_set) {
this.jsclipboard = new clipboard_device(this, 0x3c0, uh.clipboard_get, uh.clipboard_set, uh.get_boot_time);
}
cpu.ld8_port = this.ld8_port.bind(this);
cpu.ld16_port = this.ld16_port.bind(this);
cpu.ld32_port = this.ld32_port.bind(this);
cpu.st8_port = this.st8_port.bind(this);
cpu.st16_port = this.st16_port.bind(this);
cpu.st32_port = this.st32_port.bind(this);
cpu.get_hard_intno = this.pic.get_hard_intno.bind(this.pic);
}
PCEmulator.prototype.load_binary = function(Gg, ha) { return this.cpu.load_binary(Gg, ha); };
PCEmulator.prototype.start = function() { setTimeout(this.timer_func.bind(this), 10); };
PCEmulator.prototype.timer_func = function() {
var exit_status, Ncycles, do_reset, err_on_exit, PC, cpu;
PC = this;
cpu = PC.cpu;
Ncycles = cpu.cycle_count + 100000;
do_reset = false;
err_on_exit = false;
exec_loop: while (cpu.cycle_count < Ncycles) {
PC.pit.update_irq();
exit_status = cpu.exec(Ncycles - cpu.cycle_count);
if (exit_status == 256) {
if (PC.reset_request) {
do_reset = true;
break;
}
} else if (exit_status == 257) {
err_on_exit = true;
break;
} else {
do_reset = true;
break;
}
}
if (!do_reset) {
if (err_on_exit) {
setTimeout(this.timer_func.bind(this), 10);
} else {
setTimeout(this.timer_func.bind(this), 0);
}
}
};
PCEmulator.prototype.init_ioports = function() {
var i, readw, writew;
this.ioport_readb_table = new Array();
this.ioport_writeb_table = new Array();
this.ioport_readw_table = new Array();
this.ioport_writew_table = new Array();
this.ioport_readl_table = new Array();
this.ioport_writel_table = new Array();
readw = this.default_ioport_readw.bind(this);
writew = this.default_ioport_writew.bind(this);
for (i = 0; i < 1024; i++) {
this.ioport_readb_table[i] = this.default_ioport_readb;
this.ioport_writeb_table[i] = this.default_ioport_writeb;
this.ioport_readw_table[i] = readw;
this.ioport_writew_table[i] = writew;
this.ioport_readl_table[i] = this.default_ioport_readl;
this.ioport_writel_table[i] = this.default_ioport_writel;
}
};
PCEmulator.prototype.default_ioport_readb = function(port_num) {
var x;
x = 0xff;
return x;
};
PCEmulator.prototype.default_ioport_readw = function(port_num) {
var x;
x = this.ioport_readb_table[port_num](port_num);
port_num = (port_num + 1) & (1024 - 1);
x |= this.ioport_readb_table[port_num](port_num) << 8;
return x;
};
PCEmulator.prototype.default_ioport_readl = function(port_num) {
var x;
x = -1;
return x;
};
PCEmulator.prototype.default_ioport_writeb = function(port_num, x) {};
PCEmulator.prototype.default_ioport_writew = function(port_num, x) {
this.ioport_writeb_table[port_num](port_num, x & 0xff);
port_num = (port_num + 1) & (1024 - 1);
this.ioport_writeb_table[port_num](port_num, (x >> 8) & 0xff);
};
PCEmulator.prototype.default_ioport_writel = function(port_num, x) {};
PCEmulator.prototype.ld8_port = function(port_num) {
var x;
x = this.ioport_readb_table[port_num & (1024 - 1)](port_num);
return x;
};
PCEmulator.prototype.ld16_port = function(port_num) {
var x;
x = this.ioport_readw_table[port_num & (1024 - 1)](port_num);
return x;
};
PCEmulator.prototype.ld32_port = function(port_num) {
var x;
x = this.ioport_readl_table[port_num & (1024 - 1)](port_num);
return x;
};
PCEmulator.prototype.st8_port = function(port_num, x) { this.ioport_writeb_table[port_num & (1024 - 1)](port_num, x); };
PCEmulator.prototype.st16_port = function(port_num, x) { this.ioport_writew_table[port_num & (1024 - 1)](port_num, x); };
PCEmulator.prototype.st32_port = function(port_num, x) { this.ioport_writel_table[port_num & (1024 - 1)](port_num, x); };
PCEmulator.prototype.register_ioport_read = function(start, len, iotype, io_callback) {
var i;
switch (iotype) {
case 1:
for (i = start; i < start + len; i++) {
this.ioport_readb_table[i] = io_callback;
}
break;
case 2:
for (i = start; i < start + len; i += 2) {
this.ioport_readw_table[i] = io_callback;
}
break;
case 4:
for (i = start; i < start + len; i += 4) {
this.ioport_readl_table[i] = io_callback;
}
break;
}
};
PCEmulator.prototype.register_ioport_write = function(start, len, iotype, io_callback) {
var i;
switch (iotype) {
case 1:
for (i = start; i < start + len; i++) {
this.ioport_writeb_table[i] = io_callback;
}
break;
case 2:
for (i = start; i < start + len; i += 2) {
this.ioport_writew_table[i] = io_callback;
}
break;
case 4:
for (i = start; i < start + len; i += 4) {
this.ioport_writel_table[i] = io_callback;
}
break;
}
};
PCEmulator.prototype.ioport80_write = function(mem8_loc, data) {}; //POST codes! Seem to be ignored?
PCEmulator.prototype.reset = function() { this.request_request = 1; };