205 lines
6.2 KiB
JavaScript
205 lines
6.2 KiB
JavaScript
/*
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Fabrix - An annotated version of the original JSLinux which is Copyright (c) 2011 Fabrice Bellard
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Main PC Emulator Routine
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*/
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function set_hard_irq_wrapper(irq) { this.hard_irq = irq;}
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function return_cycle_count() { return this.cycle_count; }
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function PCEmulator(uh) {
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var cpu;
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cpu = new CPU_X86();
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this.cpu = cpu;
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cpu.phys_mem_resize(uh.mem_size);
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this.init_ioports();
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this.register_ioport_write(0x80, 1, 1, this.ioport80_write);
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this.pic = new PIC_Controller(this, 0x20, 0xa0, set_hard_irq_wrapper.bind(cpu));
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this.pit = new PIT(this, this.pic.set_irq.bind(this.pic, 0), return_cycle_count.bind(cpu));
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this.cmos = new CMOS(this);
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this.serial = new Serial(this, 0x3f8, this.pic.set_irq.bind(this.pic, 4), uh.serial_write);
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this.kbd = new KBD(this, this.reset.bind(this));
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this.reset_request = 0;
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if (uh.clipboard_get && uh.clipboard_set) {
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this.jsclipboard = new clipboard_device(this, 0x3c0, uh.clipboard_get, uh.clipboard_set, uh.get_boot_time);
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}
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cpu.ld8_port = this.ld8_port.bind(this);
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cpu.ld16_port = this.ld16_port.bind(this);
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cpu.ld32_port = this.ld32_port.bind(this);
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cpu.st8_port = this.st8_port.bind(this);
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cpu.st16_port = this.st16_port.bind(this);
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cpu.st32_port = this.st32_port.bind(this);
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cpu.get_hard_intno = this.pic.get_hard_intno.bind(this.pic);
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}
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PCEmulator.prototype.load_binary = function(Gg, ha) { return this.cpu.load_binary(Gg, ha); };
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PCEmulator.prototype.start = function() { setTimeout(this.timer_func.bind(this), 10); };
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PCEmulator.prototype.timer_func = function() {
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var exit_status, Ncycles, do_reset, err_on_exit, PC, cpu;
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PC = this;
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cpu = PC.cpu;
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Ncycles = cpu.cycle_count + 100000;
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do_reset = false;
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err_on_exit = false;
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exec_loop: while (cpu.cycle_count < Ncycles) {
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PC.pit.update_irq();
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exit_status = cpu.exec(Ncycles - cpu.cycle_count);
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if (exit_status == 256) {
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if (PC.reset_request) {
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do_reset = true;
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break;
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}
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} else if (exit_status == 257) {
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err_on_exit = true;
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break;
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} else {
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do_reset = true;
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break;
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}
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}
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if (!do_reset) {
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if (err_on_exit) {
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setTimeout(this.timer_func.bind(this), 10);
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} else {
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setTimeout(this.timer_func.bind(this), 0);
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}
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}
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};
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PCEmulator.prototype.init_ioports = function() {
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var i, readw, writew;
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this.ioport_readb_table = new Array();
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this.ioport_writeb_table = new Array();
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this.ioport_readw_table = new Array();
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this.ioport_writew_table = new Array();
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this.ioport_readl_table = new Array();
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this.ioport_writel_table = new Array();
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readw = this.default_ioport_readw.bind(this);
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writew = this.default_ioport_writew.bind(this);
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for (i = 0; i < 1024; i++) {
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this.ioport_readb_table[i] = this.default_ioport_readb;
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this.ioport_writeb_table[i] = this.default_ioport_writeb;
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this.ioport_readw_table[i] = readw;
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this.ioport_writew_table[i] = writew;
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this.ioport_readl_table[i] = this.default_ioport_readl;
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this.ioport_writel_table[i] = this.default_ioport_writel;
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}
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};
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PCEmulator.prototype.default_ioport_readb = function(port_num) {
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var x;
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x = 0xff;
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return x;
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};
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PCEmulator.prototype.default_ioport_readw = function(port_num) {
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var x;
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x = this.ioport_readb_table[port_num](port_num);
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port_num = (port_num + 1) & (1024 - 1);
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x |= this.ioport_readb_table[port_num](port_num) << 8;
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return x;
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};
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PCEmulator.prototype.default_ioport_readl = function(port_num) {
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var x;
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x = -1;
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return x;
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};
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PCEmulator.prototype.default_ioport_writeb = function(port_num, x) {};
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PCEmulator.prototype.default_ioport_writew = function(port_num, x) {
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this.ioport_writeb_table[port_num](port_num, x & 0xff);
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port_num = (port_num + 1) & (1024 - 1);
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this.ioport_writeb_table[port_num](port_num, (x >> 8) & 0xff);
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};
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PCEmulator.prototype.default_ioport_writel = function(port_num, x) {};
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PCEmulator.prototype.ld8_port = function(port_num) {
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var x;
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x = this.ioport_readb_table[port_num & (1024 - 1)](port_num);
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return x;
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};
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PCEmulator.prototype.ld16_port = function(port_num) {
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var x;
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x = this.ioport_readw_table[port_num & (1024 - 1)](port_num);
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return x;
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};
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PCEmulator.prototype.ld32_port = function(port_num) {
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var x;
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x = this.ioport_readl_table[port_num & (1024 - 1)](port_num);
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return x;
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};
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PCEmulator.prototype.st8_port = function(port_num, x) { this.ioport_writeb_table[port_num & (1024 - 1)](port_num, x); };
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PCEmulator.prototype.st16_port = function(port_num, x) { this.ioport_writew_table[port_num & (1024 - 1)](port_num, x); };
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PCEmulator.prototype.st32_port = function(port_num, x) { this.ioport_writel_table[port_num & (1024 - 1)](port_num, x); };
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PCEmulator.prototype.register_ioport_read = function(start, len, iotype, io_callback) {
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var i;
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switch (iotype) {
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case 1:
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for (i = start; i < start + len; i++) {
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this.ioport_readb_table[i] = io_callback;
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}
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break;
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case 2:
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for (i = start; i < start + len; i += 2) {
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this.ioport_readw_table[i] = io_callback;
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}
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break;
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case 4:
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for (i = start; i < start + len; i += 4) {
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this.ioport_readl_table[i] = io_callback;
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}
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break;
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}
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};
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PCEmulator.prototype.register_ioport_write = function(start, len, iotype, io_callback) {
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var i;
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switch (iotype) {
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case 1:
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for (i = start; i < start + len; i++) {
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this.ioport_writeb_table[i] = io_callback;
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}
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break;
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case 2:
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for (i = start; i < start + len; i += 2) {
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this.ioport_writew_table[i] = io_callback;
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}
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break;
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case 4:
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for (i = start; i < start + len; i += 4) {
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this.ioport_writel_table[i] = io_callback;
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}
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break;
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}
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};
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PCEmulator.prototype.ioport80_write = function(mem8_loc, data) {}; //POST codes! Seem to be ignored?
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PCEmulator.prototype.reset = function() { this.request_request = 1; };
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