/* JSLinux-deobfuscated - An annotated version of the original JSLinux. Original is Copyright (c) 2011-2012 Fabrice Bellard Redistribution or commercial use is prohibited without the author's permission. Main PC Emulator Routine */ // used as callback wrappers for emulated PIT and PIC chips function set_hard_irq_wrapper(irq) { this.hard_irq = irq;} function return_cycle_count() { return this.cycle_count; } function PCEmulator(params) { var cpu; cpu = new CPU_X86(); this.cpu = cpu; cpu.phys_mem_resize(params.mem_size); this.init_ioports(); this.register_ioport_write(0x80, 1, 1, this.ioport80_write); this.pic = new PIC_Controller(this, 0x20, 0xa0, set_hard_irq_wrapper.bind(cpu)); this.pit = new PIT(this, this.pic.set_irq.bind(this.pic, 0), return_cycle_count.bind(cpu)); this.cmos = new CMOS(this); this.serial = new Serial(this, 0x3f8, this.pic.set_irq.bind(this.pic, 4), params.serial_write); this.kbd = new KBD(this, this.reset.bind(this)); this.reset_request = 0; if (params.clipboard_get && params.clipboard_set) { this.jsclipboard = new clipboard_device(this, 0x3c0, params.clipboard_get, params.clipboard_set, params.get_boot_time); } cpu.ld8_port = this.ld8_port.bind(this); cpu.ld16_port = this.ld16_port.bind(this); cpu.ld32_port = this.ld32_port.bind(this); cpu.st8_port = this.st8_port.bind(this); cpu.st16_port = this.st16_port.bind(this); cpu.st32_port = this.st32_port.bind(this); cpu.get_hard_intno = this.pic.get_hard_intno.bind(this.pic); } PCEmulator.prototype.load_binary = function(binary_array, mem8_loc) { return this.cpu.load_binary(binary_array, mem8_loc); }; PCEmulator.prototype.start = function() { setTimeout(this.timer_func.bind(this), 10); }; PCEmulator.prototype.timer_func = function() { var exit_status, Ncycles, do_reset, err_on_exit, PC, cpu; PC = this; cpu = PC.cpu; Ncycles = cpu.cycle_count + 100000; do_reset = false; err_on_exit = false; exec_loop: while (cpu.cycle_count < Ncycles) { PC.pit.update_irq(); exit_status = cpu.exec(Ncycles - cpu.cycle_count); if (exit_status == 256) { if (PC.reset_request) { do_reset = true; break; } } else if (exit_status == 257) { err_on_exit = true; break; } else { do_reset = true; break; } } if (!do_reset) { if (err_on_exit) { setTimeout(this.timer_func.bind(this), 10); } else { setTimeout(this.timer_func.bind(this), 0); } } }; PCEmulator.prototype.init_ioports = function() { var i, readw, writew; this.ioport_readb_table = new Array(); this.ioport_writeb_table = new Array(); this.ioport_readw_table = new Array(); this.ioport_writew_table = new Array(); this.ioport_readl_table = new Array(); this.ioport_writel_table = new Array(); readw = this.default_ioport_readw.bind(this); writew = this.default_ioport_writew.bind(this); for (i = 0; i < 1024; i++) { this.ioport_readb_table[i] = this.default_ioport_readb; this.ioport_writeb_table[i] = this.default_ioport_writeb; this.ioport_readw_table[i] = readw; this.ioport_writew_table[i] = writew; this.ioport_readl_table[i] = this.default_ioport_readl; this.ioport_writel_table[i] = this.default_ioport_writel; } }; PCEmulator.prototype.default_ioport_readb = function(port_num) { var x; x = 0xff; return x; }; PCEmulator.prototype.default_ioport_readw = function(port_num) { var x; x = this.ioport_readb_table[port_num](port_num); port_num = (port_num + 1) & (1024 - 1); x |= this.ioport_readb_table[port_num](port_num) << 8; return x; }; PCEmulator.prototype.default_ioport_readl = function(port_num) { var x; x = -1; return x; }; PCEmulator.prototype.default_ioport_writeb = function(port_num, x) {}; PCEmulator.prototype.default_ioport_writew = function(port_num, x) { this.ioport_writeb_table[port_num](port_num, x & 0xff); port_num = (port_num + 1) & (1024 - 1); this.ioport_writeb_table[port_num](port_num, (x >> 8) & 0xff); }; PCEmulator.prototype.default_ioport_writel = function(port_num, x) {}; PCEmulator.prototype.ld8_port = function(port_num) { var x; x = this.ioport_readb_table[port_num & (1024 - 1)](port_num); return x; }; PCEmulator.prototype.ld16_port = function(port_num) { var x; x = this.ioport_readw_table[port_num & (1024 - 1)](port_num); return x; }; PCEmulator.prototype.ld32_port = function(port_num) { var x; x = this.ioport_readl_table[port_num & (1024 - 1)](port_num); return x; }; PCEmulator.prototype.st8_port = function(port_num, x) { this.ioport_writeb_table[port_num & (1024 - 1)](port_num, x); }; PCEmulator.prototype.st16_port = function(port_num, x) { this.ioport_writew_table[port_num & (1024 - 1)](port_num, x); }; PCEmulator.prototype.st32_port = function(port_num, x) { this.ioport_writel_table[port_num & (1024 - 1)](port_num, x); }; PCEmulator.prototype.register_ioport_read = function(start, len, iotype, io_callback) { var i; switch (iotype) { case 1: for (i = start; i < start + len; i++) { this.ioport_readb_table[i] = io_callback; } break; case 2: for (i = start; i < start + len; i += 2) { this.ioport_readw_table[i] = io_callback; } break; case 4: for (i = start; i < start + len; i += 4) { this.ioport_readl_table[i] = io_callback; } break; } }; PCEmulator.prototype.register_ioport_write = function(start, len, iotype, io_callback) { var i; switch (iotype) { case 1: for (i = start; i < start + len; i++) { this.ioport_writeb_table[i] = io_callback; } break; case 2: for (i = start; i < start + len; i += 2) { this.ioport_writew_table[i] = io_callback; } break; case 4: for (i = start; i < start + len; i += 4) { this.ioport_writel_table[i] = io_callback; } break; } }; PCEmulator.prototype.ioport80_write = function(mem8_loc, data) {}; //POST codes! Seem to be ignored? PCEmulator.prototype.reset = function() { this.request_request = 1; };