220 lines
7.6 KiB
Rust
220 lines
7.6 KiB
Rust
#![allow(missing_docs)]
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pub mod playpen_editor;
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#[cfg(feature = "search")]
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pub mod searcher;
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use std::fs::File;
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use std::io::Read;
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use std::path::Path;
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use crate::errors::*;
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pub static INDEX: &[u8] = include_bytes!("index.hbs");
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pub static HEAD: &[u8] = include_bytes!("head.hbs");
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pub static HEADER: &[u8] = include_bytes!("header.hbs");
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pub static CHROME_CSS: &[u8] = include_bytes!("css/chrome.css");
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pub static GENERAL_CSS: &[u8] = include_bytes!("css/general.css");
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pub static PRINT_CSS: &[u8] = include_bytes!("css/print.css");
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pub static VARIABLES_CSS: &[u8] = include_bytes!("css/variables.css");
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pub static FAVICON: &[u8] = include_bytes!("favicon.png");
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pub static JS: &[u8] = include_bytes!("book.js");
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pub static HIGHLIGHT_JS: &[u8] = include_bytes!("highlight.js");
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pub static TOMORROW_NIGHT_CSS: &[u8] = include_bytes!("tomorrow-night.css");
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pub static HIGHLIGHT_CSS: &[u8] = include_bytes!("highlight.css");
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pub static AYU_HIGHLIGHT_CSS: &[u8] = include_bytes!("ayu-highlight.css");
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pub static CLIPBOARD_JS: &[u8] = include_bytes!("clipboard.min.js");
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pub static FONT_AWESOME: &[u8] = include_bytes!("FontAwesome/css/font-awesome.min.css");
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pub static FONT_AWESOME_EOT: &[u8] = include_bytes!("FontAwesome/fonts/fontawesome-webfont.eot");
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pub static FONT_AWESOME_SVG: &[u8] = include_bytes!("FontAwesome/fonts/fontawesome-webfont.svg");
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pub static FONT_AWESOME_TTF: &[u8] = include_bytes!("FontAwesome/fonts/fontawesome-webfont.ttf");
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pub static FONT_AWESOME_WOFF: &[u8] = include_bytes!("FontAwesome/fonts/fontawesome-webfont.woff");
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pub static FONT_AWESOME_WOFF2: &[u8] =
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include_bytes!("FontAwesome/fonts/fontawesome-webfont.woff2");
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pub static FONT_AWESOME_OTF: &[u8] = include_bytes!("FontAwesome/fonts/FontAwesome.otf");
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/// The `Theme` struct should be used instead of the static variables because
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/// the `new()` method will look if the user has a theme directory in their
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/// source folder and use the users theme instead of the default.
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///
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/// You should only ever use the static variables directly if you want to
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/// override the user's theme with the defaults.
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#[derive(Debug, PartialEq)]
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pub struct Theme {
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pub index: Vec<u8>,
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pub head: Vec<u8>,
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pub header: Vec<u8>,
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pub chrome_css: Vec<u8>,
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pub general_css: Vec<u8>,
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pub print_css: Vec<u8>,
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pub variables_css: Vec<u8>,
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pub favicon: Vec<u8>,
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pub js: Vec<u8>,
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pub highlight_css: Vec<u8>,
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pub tomorrow_night_css: Vec<u8>,
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pub ayu_highlight_css: Vec<u8>,
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pub highlight_js: Vec<u8>,
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pub clipboard_js: Vec<u8>,
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}
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impl Theme {
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/// Creates a `Theme` from the given `theme_dir`.
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/// If a file is found in the theme dir, it will override the default version.
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pub fn new<P: AsRef<Path>>(theme_dir: P) -> Self {
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let theme_dir = theme_dir.as_ref();
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let mut theme = Theme::default();
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// If the theme directory doesn't exist there's no point continuing...
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if !theme_dir.exists() || !theme_dir.is_dir() {
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return theme;
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}
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// Check for individual files, if they exist copy them across
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{
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let files = vec![
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(theme_dir.join("index.hbs"), &mut theme.index),
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(theme_dir.join("head.hbs"), &mut theme.head),
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(theme_dir.join("header.hbs"), &mut theme.header),
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(theme_dir.join("book.js"), &mut theme.js),
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(theme_dir.join("css/chrome.css"), &mut theme.chrome_css),
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(theme_dir.join("css/general.css"), &mut theme.general_css),
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(theme_dir.join("css/print.css"), &mut theme.print_css),
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(
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theme_dir.join("css/variables.css"),
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&mut theme.variables_css,
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),
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(theme_dir.join("favicon.png"), &mut theme.favicon),
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(theme_dir.join("highlight.js"), &mut theme.highlight_js),
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(theme_dir.join("clipboard.min.js"), &mut theme.clipboard_js),
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(theme_dir.join("highlight.css"), &mut theme.highlight_css),
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(
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theme_dir.join("tomorrow-night.css"),
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&mut theme.tomorrow_night_css,
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),
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(
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theme_dir.join("ayu-highlight.css"),
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&mut theme.ayu_highlight_css,
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),
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];
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for (filename, dest) in files {
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if !filename.exists() {
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continue;
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}
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if let Err(e) = load_file_contents(&filename, dest) {
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warn!("Couldn't load custom file, {}: {}", filename.display(), e);
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}
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}
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}
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theme
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}
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}
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impl Default for Theme {
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fn default() -> Theme {
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Theme {
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index: INDEX.to_owned(),
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head: HEAD.to_owned(),
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header: HEADER.to_owned(),
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chrome_css: CHROME_CSS.to_owned(),
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general_css: GENERAL_CSS.to_owned(),
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print_css: PRINT_CSS.to_owned(),
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variables_css: VARIABLES_CSS.to_owned(),
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favicon: FAVICON.to_owned(),
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js: JS.to_owned(),
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highlight_css: HIGHLIGHT_CSS.to_owned(),
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tomorrow_night_css: TOMORROW_NIGHT_CSS.to_owned(),
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ayu_highlight_css: AYU_HIGHLIGHT_CSS.to_owned(),
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highlight_js: HIGHLIGHT_JS.to_owned(),
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clipboard_js: CLIPBOARD_JS.to_owned(),
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}
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}
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}
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/// Checks if a file exists, if so, the destination buffer will be filled with
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/// its contents.
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fn load_file_contents<P: AsRef<Path>>(filename: P, dest: &mut Vec<u8>) -> Result<()> {
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let filename = filename.as_ref();
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let mut buffer = Vec::new();
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File::open(filename)?.read_to_end(&mut buffer)?;
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// We needed the buffer so we'd only overwrite the existing content if we
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// could successfully load the file into memory.
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dest.clear();
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dest.append(&mut buffer);
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::fs;
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use std::path::PathBuf;
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use tempfile::Builder as TempFileBuilder;
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#[test]
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fn theme_uses_defaults_with_nonexistent_src_dir() {
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let non_existent = PathBuf::from("/non/existent/directory/");
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assert!(!non_existent.exists());
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let should_be = Theme::default();
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let got = Theme::new(&non_existent);
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assert_eq!(got, should_be);
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}
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#[test]
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fn theme_dir_overrides_defaults() {
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let files = [
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"index.hbs",
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"head.hbs",
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"header.hbs",
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"favicon.png",
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"css/chrome.css",
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"css/general.css",
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"css/print.css",
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"css/variables.css",
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"book.js",
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"highlight.js",
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"tomorrow-night.css",
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"highlight.css",
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"ayu-highlight.css",
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"clipboard.min.js",
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];
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let temp = TempFileBuilder::new().prefix("mdbook-").tempdir().unwrap();
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fs::create_dir(temp.path().join("css")).unwrap();
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// "touch" all of the special files so we have empty copies
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for file in &files {
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File::create(&temp.path().join(file)).unwrap();
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}
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let got = Theme::new(temp.path());
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let empty = Theme {
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index: Vec::new(),
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head: Vec::new(),
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header: Vec::new(),
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chrome_css: Vec::new(),
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general_css: Vec::new(),
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print_css: Vec::new(),
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variables_css: Vec::new(),
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favicon: Vec::new(),
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js: Vec::new(),
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highlight_css: Vec::new(),
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tomorrow_night_css: Vec::new(),
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ayu_highlight_css: Vec::new(),
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highlight_js: Vec::new(),
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clipboard_js: Vec::new(),
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};
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assert_eq!(got, empty);
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}
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}
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