//! The internal representation of a book and infrastructure for loading it from //! disk and building it. //! //! For examples on using `MDBook`, consult the [top-level documentation][1]. //! //! [1]: ../index.html #![deny(missing_docs)] mod summary; mod book; mod init; pub use self::book::{load_book, Book, BookItem, BookItems, Chapter}; pub use self::summary::{parse_summary, Link, SectionNumber, Summary, SummaryItem}; pub use self::init::BookBuilder; use std::path::PathBuf; use std::io::Write; use std::process::Command; use tempdir::TempDir; use toml::Value; use utils; use renderer::{CmdRenderer, HtmlHandlebars, RenderContext, Renderer}; use preprocess::{self, Preprocessor}; use errors::*; use config::Config; /// The object used to manage and build a book. pub struct MDBook { /// The book's root directory. pub root: PathBuf, /// The configuration used to tweak now a book is built. pub config: Config, /// A representation of the book's contents in memory. pub book: Book, renderers: Vec>, /// The URL used for live reloading when serving up the book. pub livereload: Option, /// List of pre-processors to be run on the book preprocessors: Vec> } impl MDBook { /// Load a book from its root directory on disk. pub fn load>(book_root: P) -> Result { let book_root = book_root.into(); let config_location = book_root.join("book.toml"); // the book.json file is no longer used, so we should emit a warning to // let people know to migrate to book.toml if book_root.join("book.json").exists() { warn!("It appears you are still using book.json for configuration."); warn!("This format is no longer used, so you should migrate to the"); warn!("book.toml format."); warn!("Check the user guide for migration information:"); warn!("\thttps://rust-lang-nursery.github.io/mdBook/format/config.html"); } let mut config = if config_location.exists() { debug!("[*] Loading config from {}", config_location.display()); Config::from_disk(&config_location)? } else { Config::default() }; config.update_from_env(); if log_enabled!(::log::Level::Trace) { for line in format!("Config: {:#?}", config).lines() { trace!("{}", line); } } MDBook::load_with_config(book_root, config) } /// Load a book from its root directory using a custom config. pub fn load_with_config>(book_root: P, config: Config) -> Result { let root = book_root.into(); let src_dir = root.join(&config.book.src); let book = book::load_book(&src_dir, &config.build)?; let livereload = None; let renderers = determine_renderers(&config); let mut md_book = MDBook { root, config, book, renderers, livereload, preprocessors: vec![], }; let preprocessors = determine_preprocessors(&md_book); md_book.preprocessors = preprocessors; Ok(md_book) } /// Returns a flat depth-first iterator over the elements of the book, /// it returns an [BookItem enum](bookitem.html): /// `(section: String, bookitem: &BookItem)` /// /// ```no_run /// # extern crate mdbook; /// # use mdbook::MDBook; /// # use mdbook::book::BookItem; /// # #[allow(unused_variables)] /// # fn main() { /// # let book = MDBook::load("mybook").unwrap(); /// for item in book.iter() { /// match *item { /// BookItem::Chapter(ref chapter) => {}, /// BookItem::Separator => {}, /// } /// } /// /// // would print something like this: /// // 1. Chapter 1 /// // 1.1 Sub Chapter /// // 1.2 Sub Chapter /// // 2. Chapter 2 /// // /// // etc. /// # } /// ``` pub fn iter(&self) -> BookItems { self.book.iter() } /// `init()` gives you a `BookBuilder` which you can use to setup a new book /// and its accompanying directory structure. /// /// The `BookBuilder` creates some boilerplate files and directories to get /// you started with your book. /// /// ```text /// book-test/ /// ├── book /// └── src /// ├── chapter_1.md /// └── SUMMARY.md /// ``` /// /// It uses the path provided as the root directory for your book, then adds /// in a `src/` directory containing a `SUMMARY.md` and `chapter_1.md` file /// to get you started. pub fn init>(book_root: P) -> BookBuilder { BookBuilder::new(book_root) } /// Tells the renderer to build our book and put it in the build directory. pub fn build(&self) -> Result<()> { debug!("[fn]: build"); let mut preprocessed_book = self.book.clone(); for preprocessor in &self.preprocessors { preprocessor.run(&mut preprocessed_book)?; } for renderer in &self.renderers { self.run_renderer(&preprocessed_book, renderer.as_ref())?; } Ok(()) } fn run_renderer(&self, preprocessed_book: &Book, renderer: &Renderer) -> Result<()> { let name = renderer.name(); let build_dir = self.build_dir_for(name); if build_dir.exists() { debug!( "Cleaning build dir for the \"{}\" renderer ({})", name, build_dir.display() ); utils::fs::remove_dir_content(&build_dir) .chain_err(|| "Unable to clear output directory")?; } let render_context = RenderContext::new( self.root.clone(), preprocessed_book.clone(), self.config.clone(), build_dir, ); renderer .render(&render_context) .chain_err(|| "Rendering failed") } /// You can change the default renderer to another one by using this method. /// The only requirement is for your renderer to implement the [Renderer /// trait](../../renderer/renderer/trait.Renderer.html) pub fn with_renderer(&mut self, renderer: R) -> &mut Self { self.renderers.push(Box::new(renderer)); self } /// You can add a new preprocessor by using this method. /// The only requirement is for your renderer to implement the Preprocessor trait. pub fn with_preprecessor(&mut self, preprocessor: P) -> &mut Self { self.preprocessors.push(Box::new(preprocessor)); self } /// Run `rustdoc` tests on the book, linking against the provided libraries. pub fn test(&mut self, library_paths: Vec<&str>) -> Result<()> { let library_args: Vec<&str> = (0..library_paths.len()) .map(|_| "-L") .zip(library_paths.into_iter()) .flat_map(|x| vec![x.0, x.1]) .collect(); let temp_dir = TempDir::new("mdbook")?; let replace_all_preprocessor = preprocess::links::LinkPreprocessor { src_dir: self.source_dir(), }; replace_all_preprocessor.run(&mut self.book)?; for item in self.iter() { if let BookItem::Chapter(ref ch) = *item { if !ch.path.as_os_str().is_empty() { let path = self.source_dir().join(&ch.path); println!("[*]: Testing file: {:?}", path); let content = utils::fs::file_to_string(&path)?; // write preprocessed file to tempdir let path = temp_dir.path().join(&ch.path); let mut tmpf = utils::fs::create_file(&path)?; tmpf.write_all(content.as_bytes())?; let output = Command::new("rustdoc") .arg(&path) .arg("--test") .args(&library_args) .output()?; if !output.status.success() { bail!(ErrorKind::Subprocess( "Rustdoc returned an error".to_string(), output )); } } } } Ok(()) } /// The logic for determining where a backend should put its build /// artefacts. /// /// If there is only 1 renderer, put it in the directory pointed to by the /// `build.build_dir` key in `Config`. If there is more than one then the /// renderer gets its own directory within the main build dir. /// /// i.e. If there were only one renderer (in this case, the HTML renderer): /// /// - build/ /// - index.html /// - ... /// /// Otherwise if there are multiple: /// /// - build/ /// - epub/ /// - my_awesome_book.epub /// - html/ /// - index.html /// - ... /// - latex/ /// - my_awesome_book.tex /// pub fn build_dir_for(&self, backend_name: &str) -> PathBuf { let build_dir = self.root.join(&self.config.build.build_dir); if self.renderers.len() <= 1 { build_dir } else { build_dir.join(backend_name) } } /// Get the directory containing this book's source files. pub fn source_dir(&self) -> PathBuf { self.root.join(&self.config.book.src) } // FIXME: This really belongs as part of the `HtmlConfig`. #[doc(hidden)] pub fn theme_dir(&self) -> PathBuf { match self.config.html_config().and_then(|h| h.theme) { Some(d) => self.root.join(d), None => self.root.join("theme"), } } } /// Look at the `Config` and try to figure out what renderers to use. fn determine_renderers(config: &Config) -> Vec> { let mut renderers: Vec> = Vec::new(); if let Some(output_table) = config.get("output").and_then(|o| o.as_table()) { for (key, table) in output_table.iter() { // the "html" backend has its own Renderer if key == "html" { renderers.push(Box::new(HtmlHandlebars::new())); } else { let renderer = interpret_custom_renderer(key, table); renderers.push(renderer); } } } // if we couldn't find anything, add the HTML renderer as a default if renderers.is_empty() { renderers.push(Box::new(HtmlHandlebars::new())); } renderers } /// Look at the `MDBook` and try to figure out what preprocessors to run. fn determine_preprocessors(md_book: &MDBook) -> Vec> { let mut preprocessors: Vec> = Vec::new(); if let Some(preprocess_array) = md_book.config.get("preprocess").and_then(|o| o.as_array()) { for key in preprocess_array.iter() { match key.as_str() { Some(key) if key == "links" => { let link_preprocessor = preprocess::links::LinkPreprocessor { src_dir: md_book.source_dir(), }; preprocessors.push(Box::new(link_preprocessor )) } _ => {} } } } if preprocessors.is_empty() { let link_preprocessor = preprocess::links::LinkPreprocessor { src_dir: md_book.source_dir(), }; preprocessors.push(Box::new(link_preprocessor)) } preprocessors } fn interpret_custom_renderer(key: &str, table: &Value) -> Box { // look for the `command` field, falling back to using the key // prepended by "mdbook-" let table_dot_command = table .get("command") .and_then(|c| c.as_str()) .map(|s| s.to_string()); let command = table_dot_command.unwrap_or_else(|| format!("mdbook-{}", key)); Box::new(CmdRenderer::new(key.to_string(), command.to_string())) } #[cfg(test)] mod tests { use super::*; use toml::value::{Table, Value}; #[test] fn config_defaults_to_html_renderer_if_empty() { let cfg = Config::default(); // make sure we haven't got anything in the `output` table assert!(cfg.get("output").is_none()); let got = determine_renderers(&cfg); assert_eq!(got.len(), 1); assert_eq!(got[0].name(), "html"); } #[test] fn add_a_random_renderer_to_the_config() { let mut cfg = Config::default(); cfg.set("output.random", Table::new()).unwrap(); let got = determine_renderers(&cfg); assert_eq!(got.len(), 1); assert_eq!(got[0].name(), "random"); } #[test] fn add_a_random_renderer_with_custom_command_to_the_config() { let mut cfg = Config::default(); let mut table = Table::new(); table.insert("command".to_string(), Value::String("false".to_string())); cfg.set("output.random", table).unwrap(); let got = determine_renderers(&cfg); assert_eq!(got.len(), 1); assert_eq!(got[0].name(), "random"); } }