Merge pull request #1806 from ehuss/button-overlap
Make code buttons appear on hover (or tap on mobile)
This commit is contained in:
commit
cbf0ca027d
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@ -880,10 +880,7 @@ fn add_playground_pre(
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// we need to inject our own main
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let (attrs, code) = partition_source(code);
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format!(
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"\n# #![allow(unused)]\n{}#fn main() {{\n{}#}}",
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attrs, code
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)
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format!("# #![allow(unused)]\n{}#fn main() {{\n{}#}}", attrs, code)
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.into()
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};
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hide_lines(&content)
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@ -1007,7 +1004,7 @@ mod tests {
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fn add_playground() {
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let inputs = [
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("<code class=\"language-rust\">x()</code>",
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"<pre class=\"playground\"><code class=\"language-rust\">\n<span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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"<pre class=\"playground\"><code class=\"language-rust\"><span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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("<code class=\"language-rust\">fn main() {}</code>",
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"<pre class=\"playground\"><code class=\"language-rust\">fn main() {}\n</code></pre>"),
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("<code class=\"language-rust editable\">let s = \"foo\n # bar\n\";</code>",
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@ -1037,7 +1034,7 @@ mod tests {
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fn add_playground_edition2015() {
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let inputs = [
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("<code class=\"language-rust\">x()</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2015\">\n<span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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"<pre class=\"playground\"><code class=\"language-rust edition2015\"><span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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("<code class=\"language-rust\">fn main() {}</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2015\">fn main() {}\n</code></pre>"),
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("<code class=\"language-rust edition2015\">fn main() {}</code>",
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@ -1061,7 +1058,7 @@ mod tests {
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fn add_playground_edition2018() {
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let inputs = [
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("<code class=\"language-rust\">x()</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2018\">\n<span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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"<pre class=\"playground\"><code class=\"language-rust edition2018\"><span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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("<code class=\"language-rust\">fn main() {}</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2018\">fn main() {}\n</code></pre>"),
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("<code class=\"language-rust edition2015\">fn main() {}</code>",
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@ -1085,7 +1082,7 @@ mod tests {
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fn add_playground_edition2021() {
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let inputs = [
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("<code class=\"language-rust\">x()</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2021\">\n<span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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"<pre class=\"playground\"><code class=\"language-rust edition2021\"><span class=\"boring\">#![allow(unused)]\n</span><span class=\"boring\">fn main() {\n</span>x()\n<span class=\"boring\">}\n</span></code></pre>"),
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("<code class=\"language-rust\">fn main() {}</code>",
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"<pre class=\"playground\"><code class=\"language-rust edition2021\">fn main() {}\n</code></pre>"),
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("<code class=\"language-rust edition2015\">fn main() {}</code>",
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@ -8,7 +8,6 @@ Original by Dempfi (https://github.com/dempfi/ayu)
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overflow-x: auto;
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background: #191f26;
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color: #e6e1cf;
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padding: 0.5em;
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}
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.hljs-comment,
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@ -208,24 +208,63 @@ pre {
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pre > .buttons {
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position: absolute;
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z-index: 100;
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right: 5px;
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top: 5px;
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right: 0px;
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top: 2px;
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margin: 0px;
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padding: 2px 0px;
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color: var(--sidebar-fg);
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cursor: pointer;
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visibility: hidden;
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opacity: 0;
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transition: visibility 0.1s linear, opacity 0.1s linear;
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}
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pre:hover > .buttons {
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visibility: visible;
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opacity: 1
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}
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pre > .buttons :hover {
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color: var(--sidebar-active);
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border-color: var(--icons-hover);
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background-color: var(--theme-hover);
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}
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pre > .buttons i {
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margin-left: 8px;
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}
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pre > .buttons button {
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color: inherit;
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background: transparent;
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border: none;
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cursor: inherit;
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margin: 0px 5px;
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padding: 3px 5px;
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font-size: 14px;
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border-style: solid;
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border-width: 1px;
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border-radius: 4px;
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border-color: var(--icons);
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background-color: var(--theme-popup-bg);
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transition: 100ms;
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transition-property: color,border-color,background-color;
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color: var(--icons);
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}
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@media (pointer: coarse) {
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pre > .buttons button {
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/* On mobile, make it easier to tap buttons. */
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padding: 0.3rem 1rem;
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}
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}
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code {
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padding: 1rem;
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}
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/* FIXME: ACE editors overlap their buttons because ACE does absolute
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positioning within the code block which breaks padding. The only solution I
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can think of is to move the padding to the outer pre tag (or insert a div
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wrapper), but that would require fixing a whole bunch of CSS rules.
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*/
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.hljs.ace_editor {
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padding: 0rem 0rem;
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}
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pre > .result {
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margin-top: 10px;
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}
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@ -90,8 +90,7 @@ h6:target::before {
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.content {
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overflow-y: auto;
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padding: 0 15px;
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padding-bottom: 50px;
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padding: 0 5px 50px 5px;
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}
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.content main {
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margin-left: auto;
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@ -61,7 +61,6 @@
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overflow-x: auto;
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background: #f6f7f6;
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color: #000;
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padding: 0.5em;
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}
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.hljs-emphasis {
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@ -81,8 +81,6 @@
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overflow-x: auto;
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background: #1d1f21;
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color: #c5c8c6;
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padding: 0.5em;
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-webkit-text-size-adjust: none;
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}
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.coffeescript .javascript,
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