Refactor the iframe generator
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@ -144,23 +144,20 @@ function playground_text(playground) {
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.then(response => {
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result_block.innerText = "";
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var iframe = result_block.appendChild(document.createElement('iframe')),
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doc = iframe.contentWindow.document,
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options = {
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objid: 152,
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key: 316541321
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},
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//src = "host/widget.js",
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uri = encodeURIComponent(JSON.stringify(options));
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doc.someVar = "Hello World!";
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iframe.id = "iframewidget";
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iframe.width = result_block.width;
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iframe.height = result_block.height;
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var html = '<body onload="var d=document;' +
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'var script=d.createElement(\'script\');script.type=\'module\';script.src=\'wasm-test.js\';' +
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'd.getElementsByTagName(\'head\')[0].appendChild(script);"><div id="button_click"></div></body>';
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doc = iframe.contentWindow.document;
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iframe.id = "wasm-rendering";
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iframe.style.width = "100%";
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iframe.style.height = "100%";
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var xhr = new XMLHttpRequest();
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xhr.open('GET', 'iframe.html', true);
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xhr.onreadystatechange = function () {
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if (this.readyState !== 4) return;
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if (this.status !== 200) return; // or whatever error handling you want
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var html = this.responseText;
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doc.open().write(html);
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doc.close();
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};
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xhr.send();
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})
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.catch(error => result_block.innerText = "Playground Communication: " + error.message);
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@ -0,0 +1,18 @@
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<!-- Code injected from iframe.html -->
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<head>
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<script>
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// dynamically create script element and append to head
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// call wasm-entry to load the built wasm.js
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function body_onload() {
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var d = document;
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var script = d.createElement('script');
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script.type = 'module';
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script.src = 'wasm-entry.mjs';
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d.getElementsByTagName('head')[0].appendChild(script);
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}
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</script>
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</head>
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<body onload="body_onload();">
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<div id="_start"></div>
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</body>
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@ -0,0 +1,3 @@
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import init from './wasm.js';
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init();
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