Both static and ACE editable snippets have optional play button
- list of available crates is dynamically loaded from play.rust-lang.org - play button is enabled only if crates used in snippet are available on playground - ACE editor's play button is dynamically updated on each text change - `no_run` is honored by always disabling the play button - minor cleanups
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@ -1,5 +1,3 @@
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playground_crates = [];
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$( document ).ready(function() {
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// url
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@ -19,7 +17,7 @@ $( document ).ready(function() {
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tabReplace: ' ', // 4 spaces
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languages: [], // Languages used for auto-detection
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});
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if (window.ace) {
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// language-rust class needs to be removed for editable
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// blocks or highlightjs will capture events
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@ -33,7 +31,7 @@ $( document ).ready(function() {
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hljs.highlightBlock(block);
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});
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}
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// Adding the hljs class gives code blocks the color css
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// even if highlighting doesn't apply
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$('code').addClass('hljs');
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@ -130,27 +128,27 @@ $( document ).ready(function() {
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function set_theme(theme) {
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let ace_theme;
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if (theme == 'coal' || theme == 'navy') {
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$("[href='ayu-highlight.css']").prop('disabled', true);
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$("[href='tomorrow-night.css']").prop('disabled', false);
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$("[href='highlight.css']").prop('disabled', true);
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ace_theme = "ace/theme/tomorrow_night";
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} else if (theme == 'ayu') {
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$("[href='ayu-highlight.css']").prop('disabled', false);
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$("[href='tomorrow-night.css']").prop('disabled', true);
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$("[href='highlight.css']").prop('disabled', true);
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ace_theme = "ace/theme/tomorrow_night";
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} else {
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$("[href='ayu-highlight.css']").prop('disabled', true);
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$("[href='tomorrow-night.css']").prop('disabled', true);
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$("[href='highlight.css']").prop('disabled', false);
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ace_theme = "ace/theme/dawn";
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}
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if (window.ace && window.editors) {
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window.editors.forEach(function(editor) {
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editor.setTheme(ace_theme);
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@ -265,9 +263,10 @@ $( document ).ready(function() {
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dataType: "json",
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contentType: "application/json",
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success: function(response){
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playground_crates = response.crates.map(function(item) {return item["id"];} );
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$(".playpen").each(function(block){
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update_play_button(this, playground_crates);
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// get list of crates available in the rust playground
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let playground_crates = response.crates.map(function(item) {return item["id"];} );
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$(".playpen").each(function(block) {
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handle_crate_list_update($(this), playground_crates);
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});
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},
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});
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@ -285,19 +284,47 @@ function playpen_text(playpen) {
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}
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}
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function update_play_button(block, playground_crates) {
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//TODO skip if `no_run` is set
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var pre_block = $(block);
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function handle_crate_list_update(playpen_block, playground_crates) {
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// update the play buttons after receiving the response
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update_play_button(playpen_block, playground_crates);
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// and install on change listener to dynamically update ACE editors
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if (window.ace) {
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let code_block = playpen_block.find("code").first();
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if (code_block.hasClass("editable")) {
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let editor = window.ace.edit(code_block.get(0));
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editor.on("change", function(e){
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update_play_button(playpen_block, playground_crates);
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});
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}
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}
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}
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// updates the visibility of play button based on `no_run` class and
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// used crates vs ones available on http://play.rust-lang.org
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function update_play_button(pre_block, playground_crates) {
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var play_button = pre_block.find(".play-button");
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var txt = playpen_text(pre_block);
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var classes = pre_block.find("code").attr("class").split(" ");
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// skip if code is `no_run`
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if (classes.indexOf("no_run") > -1) {
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play_button.addClass("hidden");
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return;
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}
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// get list of `extern crate`'s from snippet
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var txt = playpen_text(pre_block);
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var re = /extern\s+crate\s+([a-zA-Z_0-9]+)\s*;/g;
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var snippet_crates = [];
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while (item = re.exec(txt))
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while (item = re.exec(txt)) {
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snippet_crates.push(item[1]);
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}
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// check if all used crates are available on play.rust-lang.org
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var all_available = snippet_crates.every(function(elem) {
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return playground_crates.indexOf(elem) > -1;
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});
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var all_available = snippet_crates.every(elem => playground_crates.indexOf(elem) > -1);
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if (all_available) {
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play_button.removeClass("hidden");
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} else {
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@ -341,15 +368,7 @@ function run_rust_code(code_block) {
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result_block = code_block.find(".result");
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}
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let text;
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let inner_code_block = code_block.find("code").first();
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if (window.ace && inner_code_block.hasClass("editable")) {
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let editor = window.ace.edit(inner_code_block.get(0));
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text = editor.getValue();
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} else {
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text = inner_code_block.text();
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}
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let text = playpen_text(code_block);;
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var params = {
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version: "stable",
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